LCC 2813 Overview
This course is designed as an experiment in integrating undergraduate coursework with current research. The course is organized in three phases that emulate the process of design development common in many research groups: foundational work, project pitches, and project development.
The skills learned and practiced in this course will extend beyond the immediate subject matter of digital technology in theater. Ideation, teamwork, iterative design, project management and feedback skills are applicable across many disciplines.
The skills learned and practiced in this course will extend beyond the immediate subject matter of digital technology in theater. Ideation, teamwork, iterative design, project management and feedback skills are applicable across many disciplines.
Course Description and Purpose
In the first phase of the course, Foundational Work, students will be introduced to the basics of teamwork, iterative design, design for the theater, and the basic theoretical debates about the role of digital technologies in performance. Students will also become familiar with the play “After the Quake” by Frank Galati, and the short stories by Haruki Murakami upon which the play is based.
In the second phase of the course, Project Pitches, students will first develop individual design concepts for the play that integrate digital media, and then work collaboratively in teams to develop design concepts.
In the third phase of the course, Project Development, each team of students will work to bring a single design concept from paper prototype to fully functioning demo.
In the second phase of the course, Project Pitches, students will first develop individual design concepts for the play that integrate digital media, and then work collaboratively in teams to develop design concepts.
In the third phase of the course, Project Development, each team of students will work to bring a single design concept from paper prototype to fully functioning demo.